Hi Aetherius,
First of all, thanks for your kind words and support! To your suggestions:
- There will be a much greater variety to the quests in the final game, including puzzles (that hopefully will feel contextual to the world).
- The player house is not something that lends itself to the scenario for this game (though we've discussed ways to implement some of those features), but definitely something to consider if we get to make a second game!
- The next release should feature the ability to turn off the HUD. Transparency is an interesting idea, though - I'll mention it to Seith.
- Wait and see, the title should make sense eventually!
We're definitely going to work on visibility/promotion for the game as we get closer to the end of Early Access. As althrioan says, we're a really small team, so anything you can do to help spread the word is much appreciated!
Thanks again,
FN