Considering the history of Periclave and the supernatural edge it seems to have, would anyone like to see a few hidden "Boss" creatures that are discoverable through some weird tricks?
I could see Seith using some normal creatures he has rendered and animated and re-skinning it with some wild design, or just making it glowy/ghostly as a spectral version of some long dead battle general or something. If you stumble across a grave marker for them (fairly innocuous but if you are observant, you might see it) you have a chance to place some memorial items on the spot to try and rest their soul. Sprinkle hints of the boss's past amongst npc's dialogue and you'd know the items you may need to gather. A certain type of flower, a type of weapon, a pocket watch, a strip of fur, etc etc.
Placing these on the grave summons the ghost, who is still tormented by falling in battle or something and you have to either survive the fight (lots of clever dodging and moving) until the ghost calms down, or you have to find a way to wear them down with a weapon or item long enough to talk to them and explain things so they can rest in peace.
Not essential story, but depending on how "hidden" it is, could be a really fun "find" for people.
What do you folk think? do you remember hidden goodies in a game you managed to discover? What similar hidden boss or content might be fun to have implemented?
Hidden Boss's or creatures
- evilkinggumby
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- KwisatzHaderach
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Quite as a mouse you could say
I still follow every thread, but I have severe time constraints atm. I like the idea very much, I love discovering secrets like that, a little reward for the extra-curious. Don't be discouraged evilkinggumby, keep your great ideas coming!
I still follow every thread, but I have severe time constraints atm. I like the idea very much, I love discovering secrets like that, a little reward for the extra-curious. Don't be discouraged evilkinggumby, keep your great ideas coming!
- evilkinggumby
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- Joined: Mon Jul 01, 2013 8:13 am
Thanks Kwisatz. I know everyone has a lot going on, even me (i haven't been too active on here as well).
That's part of why I think it'd be a neat thing to possibly have. I really love seeing reports of hidden goodies and mysteries from games 10-20 years old where folk FINALLY discovered something new after hours of experimenting. I don't think the game needs to be THAT cryptic, but a few challenging hidden goodies would certainly be fun.
I'm waiting for the day we get an alpha or beta to test and a ton of traffic hits the site. this place will be jumping and if people pour over these old threads.. i'll never keep up with the replies.
*squeals*
That's part of why I think it'd be a neat thing to possibly have. I really love seeing reports of hidden goodies and mysteries from games 10-20 years old where folk FINALLY discovered something new after hours of experimenting. I don't think the game needs to be THAT cryptic, but a few challenging hidden goodies would certainly be fun.
I'm waiting for the day we get an alpha or beta to test and a ton of traffic hits the site. this place will be jumping and if people pour over these old threads.. i'll never keep up with the replies.
*squeals*
@EvilKing.... I really do think this is another terrific idea. In fact, imho, it is so darned good that it needn't necessarily be an Easter Egg, but I could see it fitting part of the main game, like a puzzle or mini-quest. I give you an 'Einstein mouse'... for genius
Of course, Seith has his own vision... that I suspect he has been working on for years, probably while still working in Hollywood... before he even got started with the technical nuts 'n bolts of CryENGINE and Unity game engines. I've played a test level, but apart from what is publicly available, I can only speculate in what direction he'll take the story.
Technically, special effects like an eerie spectral glowing, and semi-transparent figures, are straightforward to do in Unity... and they can look awesome
Also, it is interesting because such ghostly characters would be from Periclave's bloody and tumultuous past, so their individual stories would help deepen and enrich the history of the island.
PS. In a way, it kind of might tie together somehow with your 'tribute graveyard' suggestion too.
Of course, Seith has his own vision... that I suspect he has been working on for years, probably while still working in Hollywood... before he even got started with the technical nuts 'n bolts of CryENGINE and Unity game engines. I've played a test level, but apart from what is publicly available, I can only speculate in what direction he'll take the story.
Technically, special effects like an eerie spectral glowing, and semi-transparent figures, are straightforward to do in Unity... and they can look awesome
Also, it is interesting because such ghostly characters would be from Periclave's bloody and tumultuous past, so their individual stories would help deepen and enrich the history of the island.
PS. In a way, it kind of might tie together somehow with your 'tribute graveyard' suggestion too.
I haven't fully looked around, and also I don't think if it was ever fully clarified about how things are in the game world, but I do like the idea of super secret bosses that are incredibly difficult. The one question I have in that regard though is how things like birds or other animals work. From what I can tell, the world isn't really human populated, and things like mice, rats, and frogs appear humanoid to some extent, while giant crabs and spiders appear fully animal-like which is a bit like the strangeness in Disney with Mickey and Goofy (a dog) being humanoid, but Pluto being an actual dog.
In any case, I would definitely like to see optional or even outright easily missable stuff that is there as a challenge, with adequate reward for conquering them. There should definitely be, something that could thematically similar to a "dragon" in the game to take down as far as big beasties go, although outside of a large spectacle opponent, I would really like to see some optional fights against something roughly equivalent to the player, in size and ability, in other games they'd be considered a "rival boss" or some such, because they partly adhere to the same ruleset as the player, and are capable of similar tactics and feats of agility/skill while still being a boss.
However odd or awkward it might seem, part of me really wants to see a grackle or similar type of smaller, quick bird as a fencing and pecking type opponent.
In any case, I would definitely like to see optional or even outright easily missable stuff that is there as a challenge, with adequate reward for conquering them. There should definitely be, something that could thematically similar to a "dragon" in the game to take down as far as big beasties go, although outside of a large spectacle opponent, I would really like to see some optional fights against something roughly equivalent to the player, in size and ability, in other games they'd be considered a "rival boss" or some such, because they partly adhere to the same ruleset as the player, and are capable of similar tactics and feats of agility/skill while still being a boss.
However odd or awkward it might seem, part of me really wants to see a grackle or similar type of smaller, quick bird as a fencing and pecking type opponent.
It's a good idea, however the game is definitely not going to be a full-on action game where you can fight bosses fairly regularly. It's going to be more adventure/RPG in essence (with elements of action and stealth).
And you're right: there are creatures (like Sunder Crabs or Leeches) which are the equivalent of wild beasts. They cannot be reasoned with and are dangerous enemies.
And you're right: there are creatures (like Sunder Crabs or Leeches) which are the equivalent of wild beasts. They cannot be reasoned with and are dangerous enemies.
I'm a little sad as I really love boss fights, although I can definitely get behind the general idea of the "island" itself being more of a constant obstacle. I do hope that the bosses that are there however, end up being quite fun and memorable as a counter to the amount of them via quality.Seith wrote:It's a good idea, however the game is definitely not going to be a full-on action game where you can fight bosses fairly regularly. It's going to be more adventure/RPG in essence (with elements of action and stealth).
And you're right: there are creatures (like Sunder Crabs or Leeches) which are the equivalent of wild beasts. They cannot be reasoned with and are dangerous enemies.