
PC Release in 2 Weeks!
Welcome everyone to what is one of the last pre-release updates for Ghost of a Tale!
Before we start, you’ll notice in this update I sprinkled quite a few more screenshots than usual (most of which were created by the awesome Nautilus using the photo mode included in the game). Because now is the time to not only spread the word about Ghost of a Tale, but also SHOW that this little game is actually worth their attention!! 🙂
Release date
So here it is, after almost five years of learning how to create a game from scratch: the final version of Ghost of a Tale will be released for Windows PC on the 13th of March.
It will be available for download on Steam, GOG and Humble Bundle at the price of $24.99. There are no plans for physical release yet (although we would love to eventually have one).
(Note that the game will remain at $19.99 for the next two weeks, until it’s out of early access)
The release date for the consoles version (Xbox One (X?) and PS4) is not yet set because I want to make sure we address everything before we start entering the “certification dance”. I have a very poor internet connection and I can’t upload huge files back and forth as quickly as I wish.
In any case, the only thing I can say for now is the final version of the game on those consoles will come “later this year”.
Before you ask, there are no plans to release Ghost of a Tale on the Switch since it would most likely require a complete re-tooling of all the visual features and a fundamental re-authoring of most of the 3D assets.
But who knows, if the game is financially successful, maybe we’ll be able to afford hiring another studio to rebuild everything from the ground up while still maintaining the visual identity of the game…
On that note it will be very interesting to see how the upcoming adaption of Dark Souls on Switch is going to fare, both from an artistic and technical standpoint. It might teach us a thing or two.
In terms of the gameplay length for Ghost of a Tale (and keep in mind those are estimates) it should roughly take you around 8 to 10 hours if you don’t care much about the quests and story, but almost double that if you want to take your time and see (and do) everything.
The Poster Art
I’m also very happy to finally share with you the official poster art created by Jerome!
I really wanted it to evoke the animated movies from the 1980s, and I hope you’ll agree that Jerome perfectly captured that feel of mystery!
It seems to say “you’re going on a dangerous adventure as a minstrel mouse and you’ll meet interesting characters“, doesn’t it?! 😉
Localization
We went with LevelUp Translation for localizing the game and they are currently hard at work on the initial languages (French, Italian, German, Spanish, Russian and Chinese). Paul is coordinating with them (hi Damien) on top of finishing all the remaining tweaks on the dialogs, lore and quests. Which is a huge task since GoaT is has more text than many AAA games (thanks for your help, Alex!).
You see localization is tricky with Ghost of a Tale because over the years we’ve developed a consistent world with its history and rules. It’s not an overly complex one but it’s full of puns and double entendre which cannot bear a typical word-for-word translation; it is a genuine adaptation that is required in this case.
Testing
Needless to say, lots of testing is going on right now! We have brave and dedicated testers (Rhumba, Fluke, Alex…) toiling away on our forum sending bugs, which Cyrille dutifully fields and confirms before we vigorously squash them!
Additionally we’re starting a final round of testing this week, with fresh meat… err, I mean testers (hi Enzyme), which Cyrille is also going to coordinate.
Finishing Assets
I’m focused of course on fixing bugs and finishing assets and animations to make sure you don’t see too many white capsules in the final game. White capsules make lovely stand-ins for NPCs but I understand most players frown on those in a finished game… 😀
And since we’re talking about finishing assets, Jerome is practically done with all the character portraits and illustrations. Nicolas created new sounds as well (which I still need to find time to integrate in the game) and I know that Jeremiah is working on the remaining tracks.
The Past…
As I was looking for more recent screenshots to share for this update I inadvertently found a stash of old ones. I thought it’d be fun to compare how the game looked like when we showed it at Gamescom a couple of years ago and how it looks like now, in the final version.
The first comparison is with an interior shot, at the start of the game (in the jail):
The second one is an exterior shot, in Dwindling Heights’ courtyard:
It’s really nice to be able to gauge the technical progress at a glance. It’s also interesting how the artistic ambitions of the game grew to closely match Unity’s evolution as a real-time 3D engine.
The Future…
The next update I’ll post will probably come after the game’s released, as I expect all of us will be properly swamped until then (and probably well after), providing support and bug-fixes as needed.
Now comes the real question: will the game meet its audience?
That’s the scary part. Because we have no control over any of that.
The one thing I know is we have given it our very best. The game is truly charming, fun, and even moving at time: it is exactly what I was hoping it would be, and then some! I’m immensely proud of the work created by everyone involved.
But we understandably live in a world of big marketing machines, connected influencers and calibrated advertising campaigns. Will the gaming website juggernauts even take notice of Ghost of a Tale…?
Of course I would love for the game to be successful, because I would love to get a chance to keep working in this medium, and for us to do more, better, equipped with the experience and knowledge we acquired during that challenging journey.
And, well…
Wouldn’t it be neat if enough people in the world eventually cared about a certain adventurous minstrel mouse? 🙂
Evilkinggumby
February 26, 2018 at 5:45 pmI am so glad to see this coming to a release!!! Total kudos to everyone involved.
I will be the negative nancy and say the poster is “ok”, but I personally don’t think it’s perfect. I would have had the mice portraits on either side of the green fire, with good ol’ toad at the very top since he is wide and big. For sweeping action shots a lack of symmetry is fine since the sense of the moment is still conveyed to the viewer. The movies with mostly “faces” usually need some sense of symmetry to feel proper. But hey.. that’s just me. It is likely too late to revise anything now.
I also would retool the logo to match the style of the poster. it stands out like a sticker on top of some great artwork.
Anywho, totally glad to see this published. I am all in if/when it becomes a physical release at all.
Also, I have seen that VR game for PS4 starring a cute little mouse and they promoted the HELL out of it (successfully, I think) by using figurines of the mouse and hiding them and giving it away at con’s and other contests. Even if this game were to stick to digital only, I think it would be VERY sucessful to consider doing a minifig or even lifesize of Tilo. He already has an iconic style and outfit, and if you did it right, possibly have accessories to alternate, lute, sword, candle, etc.
Jeremie79
February 27, 2018 at 11:05 amLe 13 mars, la délivrance !
J’ai hâte de mettre mes mains sur cette version finale, étant déjà très emballé par les versions antérieures.
Chapeau bas à toute l’équipe pour le travail accompli !
Seith
March 2, 2018 at 9:30 amMerci Jeremie! 🙂
Seith
March 2, 2018 at 9:29 amThank you sir for your feedback, it is duly noted!
And yes, I also wish we had a merch page, marketing opportunities and the indefectible support of a famous console manufacturer… 😉
Eisberg
March 14, 2018 at 6:12 amI just found out about this game today, saw it on GoG.com. Though I did buy it on Steam just because I have $55 in my Steam Wallet that has been sitting there since my birthday in December, there has been a severe lack of good games in the last 4 months. hopefully you will allow it to be transfered from Steam to GoG.com through their GoG connect program, it would be much appreciated.
I got to say, I am glad you put it up on GoG.com, I find it much easier to find great, quality games on GoG.com than I do on Steam. Steam allows way to much garbage on their system and it is easy for a great game to be lost in the middle of all of that. So good job on using GoG.com, cause I do believe it helps in getting you more exposure.
I bought the game today, and played it for a little bit, and so far it is a fantastic experience.
I really do hope you are successful enough that you can make a sequel to the game, I would love to play more adventures with Tilo.
Akryum
February 26, 2018 at 5:47 pmThanks for the update and the release date!
And very neat screenshots! <3 Can't wait to play the final game!
Seith
March 2, 2018 at 1:46 pmCheers Akryum!
Quim
February 26, 2018 at 5:52 pmYay! The day after my birthday!!!!!
Evilkinggumby
February 26, 2018 at 5:54 pmit falls about half a week after mine!! Such a great gift we’re getting lol
Seith
March 2, 2018 at 1:51 pmIt was the secret plan all along!!! X)
idzuna
February 26, 2018 at 5:53 pmI’m wishing you nothing but the best for the game’s release—stressful and wild and exciting as it may be—and I look forward to having a renewed excuse to pester all of my friends and colleagues to check out the game yet again.
As someone who has been following your development for years now, I find it hard to decide which is the more perilous journey in the end: that of our little mouse here, or your adventure getting us to this point.
Courage of the heart is very rare!
Seith
March 2, 2018 at 1:59 pmThank you so much, Idzuna! This adventure here is drawing to a close, but I’m sure another will start after that! I have a feeling I’m not done talking about GoaT in the future. 😉
Nik
February 26, 2018 at 6:47 pmDamn, so happy for this. Can’t wait!
Going to bump the topics in every single place i know there was a discussion about it.
Seith
March 2, 2018 at 2:11 pmHehe. Raise hell!
KwisatzHaderach
February 26, 2018 at 7:04 pmHooray! Just today I thought of the time when GoaT was nearly not funded on IndieGoGo. Then it got that extra week and was gloriously funded! Kudos to everyone involved, this game has become far more than I ever dared to wish for! Playing the beta I’m in consistently stunned by its scope, detail and wit!
I thought I would stir up the RPS forums a little by holding a contest a week or so prior to release (which is now only 3 weeks away!!!). The first poster gets a free copy of GoaT if the threat reaches 25 posts, the second poster gets a free copy if the thread reaches 50 posts. Of course there will be promotional material up front to water everyone’s mouth! Just an idea, any suggestions on how to make this more entertaining are welcome of course!
Seith
March 2, 2018 at 9:28 pmThanks for your suggestions, Kwisatz! Yes, we’ll do a contest at some point!
Uleertel
February 26, 2018 at 9:30 pmEnfin! Bravo pour le travail accompli le jeu semble absolument magnifique et j’ai hâte de m’y mettre. Je croise les doigts pour qu’il ait un grand succès. Bon courage pour la dernière ligne droite!
Seith
March 2, 2018 at 9:45 pmMerci Uleertel! Et je croise aussi les doigts en travaillant, ce qui n’est pas pratique!!
Tomas
February 26, 2018 at 10:04 pmGratz, looks amazing!
Seith
March 2, 2018 at 9:47 pmYay!
Ricardo Souza
February 26, 2018 at 10:06 pmCongratulations!!!
I´ve been following your updates closely since 2013 when I donated to IndieGogo because of your well made point and pictures of a cute rat!
I can feel the game will be extremely well received!!!!
Seith
March 2, 2018 at 9:53 pmThank you, Ricardo! May ye be heard!!!
Stephen
February 26, 2018 at 10:29 pmThe 2015 screenshots already look great – the new ones are stunning! I haven’t spent much time playing the early access version but if it plays anywhere near as great as it looks this is going to be amazing.
Seith
March 2, 2018 at 9:55 pmThen I think you’ll be happy, Stephen: so many bugs fixed and things refined since the early access version…
Earl Hammer
February 26, 2018 at 10:51 pmIt’s 19.95 on steam, 24.95 when released. I paid 29.95 on the xbox and have to wait longer for it to be released. The xbox is microsoft, the same as windows. Why do we have to pay more and wait longer?
Lee H
February 27, 2018 at 5:35 pmThat was what sucker punched me in this latest Update; the wait for the game on Xbox One.
In the previous Update, it was stated the game would release on PC then on Xbox “a short time after”. But now it’s “later this year”.
That could mean as late as December.
The new screenshots look utterly stunning. I adore the one with the ship and the small boat with it’s curly ends. And i couldn’t stop staring at the image with the bird. Is it real or a statue?
But like Earl Hammer states, Windows is Microsoft, so why the wait.
Very disappointed . . .
Seith
March 2, 2018 at 10:14 pmHi Lee, as I was saying to Earl, I don’t think people usually realize the vast amount of difference between a Windows and a console release. It’s not just the platform that’s different (technical specs), it’s the certification process.
On Windows you can set everything the way you like, “just” making sure everything works. For consoles, on top of the adaptation itself, there’s a certification process that can take months for bigger studios to go through. But here there’s just little old me sitting at my computer, taking things one step at a time.
So I’m sorry you felt disappointed and as much as I would like to please everyone at the same time I know it’s just not possible and I simply do my best to eventually deliver a great game as fast as I’m able to.
And to answer your question the bird is a magpie, and it’s a live one… 🙂
Lee H
March 3, 2018 at 9:52 amI’ll just have to resist the urge to look at gameplay footage until its released.
I simply can’t wait until its released. “Ghost of a Tale” is the only reason my Xbox One is still plugged in. I’ve been sorely disappointed with the output of games on the platform so i went back to the vibrant and fun embrace of Nintendo with the Switch.
Your game has a beautiful tone and atmosphere. It’s a very personal thing i suppose, but from what i’ve played so far is a joy and after these new screenshots i want to return to Dwindling Heights in its entirety. It looks a lot more fantasy what with the shore line with the abandoned ship and “that” bird.
Wow.
Maybe Dark Souls for the Switch will keep me entertained until Tilo comes around.
Seith
March 2, 2018 at 10:05 pmHi Earl. Microsoft are the ones setting the price on Xbox One, so we have no control over it I’m afraid. I wasn’t aware of the price difference actually.
Regarding the release date on Xbox One I will communicate as soon as I’m fairly certain of the date, you can be certain of that. A big studio might have been able to do a multi-platform release, alas I can’t really call my computer a big studio…!
Henry Krinkle
February 26, 2018 at 11:14 pmlooks really cool 🙂 all the best.
Seith
March 2, 2018 at 10:15 pmCheers Henry. 🙂
lucky
February 26, 2018 at 11:25 pmWow! Can’t believe it’s about to be released!
Congrats, I will be promoting it on my side. I hope it will be the deserved success.
These images comparison between 2015-2018 are gorgeous. My only remark would be that the light ray effect is fancy, but maybe a little too strong: while it gives a very good sense of depth to help separating the foreground, mid and background, it tends to look a little too dusty/misty. I hope to see the clear blue sky again from time to time 😀 But maybe it’s just me, anyway it’s gonna be huge, thanks Seith and the team for this awesome adventure!
Seith
March 2, 2018 at 10:17 pmHi Lucky! Yes, that screenshot in the courtyard was taken at a time where the sun rays are the most visible. It’s not like that throughout the entire day though… 😉
Christian Storgaard
February 27, 2018 at 12:35 amIt might be a bit early, but seeing as I originally backed hoping to eventually be able to play it on Linux, is there any news on how feasible that’s looking at this point?
Seith
March 3, 2018 at 7:43 amHi Christian, I’m really not sure about this. Maybe once the version is considered as “complete” after release (meaning 99% of the bugs are gone) it could be possible to try and compile the game on Linux. I most definitely would not be the person doing it in any case. So it could happen, but I just don’t want to give you false hope…
Kyle
February 27, 2018 at 2:32 amI am so excited for you guys, since my time playing last summer, this game has been one of my most anticipated. I am okay about waiting for the Xbox One (X ?) version, after five years, it would be silly to rush things now!
I shall be sure to spread the word about this great game, and I still plan on doing that sculpt of Tilo.
Last thing, that screenshot with the bird, I was hoping to see a bird in the game, she/he looks great!
Seith
March 3, 2018 at 7:46 amThanks Kyle! Yes, the final version will come sooner rather than later on Xbox One, but I want to make sure we optimize the game enough. And the good thing about it is: PC players will find most of the remaining bugs, so when the game does come out on Xbox One it will be that much more enjoyable!
Julie
February 27, 2018 at 4:06 amSo excited. Felocitations!
Seith
March 3, 2018 at 7:46 amCheers Julie!
Jerem
February 27, 2018 at 6:05 amFélicitation !
Punaise le jeu est encore plus beau, vivement.
Sinon j’imagine que ça dépend du futur, mais ça ne me dérangerait pas de repasser à la caisse pour une édition physique.
J’adore les indés et avoir une version boîte pour Ghost of a Tale serait parfait.
Bonne chance pour le lancement. Je vais en faire la promo de mon côté.
Seith
March 3, 2018 at 7:48 amMerci Jerem! Oui une edition physique serait vraiment super, et si le jeu se vend bien en demat’ on va essayer de faire ca, meme si c’est une edition tres limitee.
fresh
February 27, 2018 at 9:47 amMagnifique ! The art poster reminded me of Brisby, very nice and congratulations for this beautiful achievement 🙂
Seith
March 3, 2018 at 7:50 amCheers Fresh! I’m glad you picked up on the reference. That movie really is a strong influence on the game. 🙂
George
February 27, 2018 at 10:11 amI feel that this is the game that people need to associate Unity with.
Fluke
March 1, 2018 at 10:10 amAin’t that the truth!
It’s certainly a showcase for what can be achieved with Unity.
Seith
March 3, 2018 at 7:53 amThe real kicker is GoaT uses maybe 60% of Unity’s features, and it runs on a 3 year old version of the the engine. Can’t wait to try my hands on the new version… ^^
Seith
March 3, 2018 at 7:52 amYes, I believe Unity is somewhat aware of that fact! 🙂 I believe they will push it as much as possible. They’ve certainly been really helpful during the development of the game.
Thijs
February 27, 2018 at 10:16 amDay one purchase for me as soon as it releases on Xbox One. Really hope there will be enhancements for the X too, want the game to look the best it can. Late last year you said Xbox would follow soon after PC, now it kinda sounds it will be significantly later. Really not a big deal but are we talking end of this year or more like summer? Surprised to see PS4 version is coming too, since I didn’t see you mention that much. But the more people that get to play it, the better. 🙂
Seith
March 3, 2018 at 7:56 amI think it’s a matter of a few months at most. I want to genuinely polish and optimize the game based on the feedback of PC players so that the version that lands on consoles is the best it can be.
Thijs
March 12, 2018 at 2:15 pmFantastic to hear. I have patience, absolutely no problem! Also, did you receive a Xbox One X devkit by now? The game looks damn good on X already but if it fully takes advantage of it, oh man, that will look crazy and perhaps 60fps?
Stian
February 27, 2018 at 2:10 pmAwesome news, can’t wait to see the final part of the game! I think I will do a full playthrough anyway just to see what’s new.
I assume you guys are working on a release trailer to showcase what a beauty this game has turned out to be. I think it will be the best way to show off what the game is.
I see you are already featured on the Made with Unity showcase, good job!
Seith
March 3, 2018 at 7:58 amHi Stian. Yes, the trailer is being worked on right now. It will be out shortly before the final version goes live… 😉
Lenor
February 27, 2018 at 2:24 pmYou guys deserve all the success in the world. The game looks absolutely adorable and I can’t wait to play it after its release in two weeks. Hearing about the existence of a Photo Mode got me even more excited than I already am.
Seith
March 3, 2018 at 9:49 pmThank you Lenor! Hope you’ll find the photo mode to your taste!
Alex
February 27, 2018 at 4:44 pmI would love a physical (collector’s) release down the line, whenever no more patches are released so that one can have a final, DRM-free version on disc. I’d pay for that (even though I will also buy a digital copy as well).
Seith
March 4, 2018 at 11:29 amI would love that too! We’ll see if we can make it happen…
Philip
February 27, 2018 at 5:12 pmGreat news! I won a free copy through the Paper Mouse promotion, but I will be buying an additional copy for a friend just because I really want this to succeed! This is exactly what I want out of a game and I can not wait to play the full version!
Seith
March 4, 2018 at 11:31 amThank you for your support, Philip. Know that it is very much appreciated!
Plus Minus
February 27, 2018 at 11:05 pmHmm, I wonder how the game experience will change if tilo’s armor didn’t slow him down. I can’t wait to disable that script 😀
The game’s atmosphere is very interesting, I’ll try not to ignore the scenery.
Seith
March 4, 2018 at 11:41 amOr conversely you could just try to improve your armor in-game, so Tilo can walk faster with it… 😉
Jona
February 28, 2018 at 1:53 pmI was happy for the release but hoped that the console versions would also come out in March 🙁
But I still hope that when they go out to the consoles, come along with the Portuguese translations, in the middle of 2018 it is unacceptable that there is no game with a Portuguese translation.
Seith
March 4, 2018 at 11:50 amHi Jona. Rest assured additional languages will come later!
Miguel
March 1, 2018 at 2:47 pmGreat news to hear a solid release date! Looking forward to starting all over again and getting the full story; haven’t touched it in months because I didn’t want to burn myself out on it too quickly, plus I want to see the final polished result with rested eyes.
Congratulations to all who made this happen.
Seith
March 4, 2018 at 12:57 pmCheers Miguel! You chose wisely… 😉
Miranda
March 1, 2018 at 8:19 pmThats amazing! I’ve been playing the game on the Xbox one and im already obsessed with it. You probably cant say anything else about the console release date?
I have encounterd a few little bugs while playing, do i need to report these, and if yes how? Anything to help! I really hope the game can get big so you guys can keep doing this, you have major talent! keep it up.
Seith
March 4, 2018 at 12:59 pmHi Miranda, you can report the bugs you encounter by sending an email to support@ghostofatale.com and we’ll take a look. Thanks!
capttang
March 3, 2018 at 3:57 amGood job for the Localization! thanks again!
Seith
March 4, 2018 at 1:00 pmCheers Capttang!
pelemele
March 3, 2018 at 10:54 amEnfin …!
Bravo à Seith pour sa ténacité, sa passion et le monstrueux travail accomplit depuis 2013 ainsi qu’à toute son équipe.
Vivement dans 15 jours !! 🙂
Seith
March 6, 2018 at 3:38 pmMerci beaucoup Pelemele! ?
Bernouli
March 5, 2018 at 9:40 pmI’m legit tearing up I’m so happy this is finally happening! ʢ●ᴥ●ʡ
Seith
March 6, 2018 at 3:39 pmYes! Let’s all cry together! Wait… no, there’s still too much work to do! We’ll cry later… ^^
Nort51rus
March 7, 2018 at 9:39 pmgood evening guys, do you need help translating into Russian? there’s one guy who’s been doing this very long and well made, to him for help joined guys. He said he wrote to you, waiting for an answer. I decided to help all of us and give a link to the Russian-language translation topic
http://forum.zoneofgames.ru/topic/41873-ghost-of-a-tale/?page=9
Seith
March 9, 2018 at 11:10 amThank you for transmitting the offer, Nort51rus. The Russian localization is already finished and will be part of the release. Cheers!
Nort51rus
March 9, 2018 at 4:58 pmthank you very much for your reply, we will wait. success in the development of the game and more players =)
Brandon
March 8, 2018 at 9:41 pmA release date, nice. I didn’t realize it was so soon until I looked at the calendar, so I bought the game. You should update the release date on Steam if possible. Looking forward to playing the final release.
Seith
March 9, 2018 at 11:14 amThanks Brandon! We’ll fix that soon.
Hanumeya
March 10, 2018 at 1:55 pmI love Tilo!
Seith
March 11, 2018 at 11:09 amYay!
Fabio
March 10, 2018 at 6:30 pmIm from portugal and im waiting your games since you show it to us…i hope the game sells well amd i hope to hear that you make incredible games like this…ive played the beta and man this world is amazing…keap up the good work…
Seith
March 11, 2018 at 11:23 amThank you Fabio, your words of encouragement are very much appreciated!
Myrkin
March 11, 2018 at 11:34 amIt’s so cool to see GoaT getting final release. I know it’s been busy few years for you and I hope all that work will pay off and you will achieve great success with this game. We need all the good games-with-anthropomorphic-animals we can get. 🙂
Seith
March 11, 2018 at 8:57 pmCheers Myrkin! Yes we do!
Axel
March 11, 2018 at 1:42 pmWhat a great game! I’m a professional Unity3D developer myself and I’m IMPRESSED. I wished I had your skills in creating such great looking assets. 🙂
I just finished the early access. Do you think there is a chance to keep my progress in the release version? At least the moment when traveling through the west gate (the end of the early access). Would be great! I have no problem playing the game again – but I want to see the world behind the gate. NOW! 😉
Keep up going and I wish you all the best. I’m totally sure this will be a huge success. It has to! 😀
Seith
March 11, 2018 at 9:05 pmHi Axel! I’m glad you enjoyed the early access version! 🙂
Unfortunately the saves will not carry over to the final version. There are many reasons for that, but it’s mostly due to a change in the method of storing the data, compounded with the fact that the structure of quests, dialogs and items placement have changed a lot.
So although you’ll have to redo the beginning of the game, you won’t be doing EXACTLY the same thing over… 😉
Domenec
March 12, 2018 at 6:06 amGog hour release?
Seith
March 14, 2018 at 8:10 pmIt came out yesterday at around 6PM CET.
Romain
March 12, 2018 at 7:28 pmSuper content
J’ai acheté le jeu et j’attends avec impatience la sortie en version finale !!!
Je viens de terminer mon jeu précédent, en espérant que demain soir je puisse jouer au jeu
Vraiment Hâte !
Seith
March 14, 2018 at 8:11 pmMerci Romain. Le jeu est maintenant officiellement sorti!
lucila
March 13, 2018 at 3:27 amCant wait to play it!
Seith
March 14, 2018 at 8:12 pm🙂
Reven
March 13, 2018 at 7:57 amSo mere hours from full release I sit here and think to myself that I came in at the perfect time to grab this wonderful game. I bought it on Feb 22nd I believe, so I got to take my time and learn the basics with the early build, but not spoil everything in it so that a vast majority of the game including a lot of the beginning area will be fresh for me. Luckily I’ve had FFXV Windows Edition (Which I bought at the same time) to help pass the last week away, I’m really excited to see the final build.
Funnily enough, I still don’t believe this game is an Unity Engine game (it’s simply gorgeous by the way, proving that Unity is just misused), still occasionally thinking it’s running on Unreal Engine 4, the art and detail in this game, especially for the size of the development team is second to none really. I hope this game gets ton of positive coverage, just the early build alone shows heavy professional quality that deeply rivals many AAA titles. Thank you for this wonderful game.
Seith
March 14, 2018 at 8:14 pmThank you for taking the time to write this, Reven, it’s really appreciated.
Scriba
March 13, 2018 at 10:01 amCan you give us the GOG hour release please ?
invenio
March 13, 2018 at 4:10 pmI would also like to know. It’s already in the afternoon (EST) and no release.
Seith
March 14, 2018 at 8:16 pmI’m sure you noticed by now but the game was released yesterday at 6PM CET.
Joseph
March 13, 2018 at 10:39 pmDownloading the game RIGHT NOW, after following its development for THREE YEARS; I’ve never been this hyped for a game!!! Congratulations Seith!
Joseph
March 14, 2018 at 2:20 amSo I have the game and I looks amazing, just trying to adjust mouse sensitivity. Where can I find this option? Thanks!
Seith
March 14, 2018 at 8:15 pmThank you Joseph! You can go to Options->Controls to access the mouse sensitivity.
Max Johnson
March 14, 2018 at 8:00 amThank you for your hard work.
Seith
March 14, 2018 at 8:17 pmYou’re most welcome, Max. 🙂
Lorelei
March 18, 2018 at 1:28 pmWhen will ghost of a tale be available on xbox? Bought first portion of game & see that it is now available on steam, etc but still don’t see an update on Xbox when I sign in.
Odon Duran Huerta Romero
July 3, 2018 at 3:10 pmSegún he leído, hasta finales de este año. En diciembre quizás…
Roni
March 19, 2018 at 6:27 pmIf I played early access version, do I have to pay for the full version? And if so, will I have to replay the entire game? Not sure how this works. Never did an early access before.
Tim
June 15, 2018 at 11:51 pmWhat an amazing little gem! This is truly an outstanding and memorable game. Thanks 🙂
Odon Duran Huerta Romero
July 3, 2018 at 3:09 pmDe verdad que hicieron un juego verdaderamente hermoso. No entiendo porque las grandes des arrolladoras no se arriesgan a crear algo como lo que ustedes hacen. De verdad los apoyo y espero que tengan mucho exito para que puedan seguir con estos proyectos. Tendre paciencia para la version definitiva de XBOX one y resare para que saquen una version fisica que con gusto comprare =)
maria
December 12, 2018 at 10:41 amI’ve been absent for a while, but now I remember why I used to love this web site. Thanks, I’ll try and check back more often. How frequently you update your site?
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