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We’re back!!!

Hello everyone! Well, it’s been a while. 🙂

Let me catch you up on what happened since we released Ghost of a Tale…

Of course we worked right away to maintain the game and fix bugs (both in early access and after the release). We also hired and provided support to a localization studio (Level Up Translation), after which we worked on porting the final game to the Xbox One (one of the hardest things we’ve ever done) and then hired another studio (Seaven Studio) to port the game to PlayStation 4 and the Nintendo Switch. We also worked on two physical releases (PS4: Tesura Games / Switch: Super Rare Games) featuring art and design documents. The game even won two awards!

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After that we started thinking about our next game. We planned out the development and work began utilizing the same engine (Unity) we had used on the first game. We also developed a separate tool for quests and dialog creation to cater to our specific needs (our previous off-the-shelf tool was little more than a glorified text editor). Once Paul publishes quests & dialogs the new tool allows us to integrate those in-game with one click. It was a sizeable time investment that cost us a full year but it would prove to be very wise down the line (spoiler alert).

After a couple of years of steady work a picture started to paint itself and I just didn’t like it: We were spending more time fighting the engine rather than actually creating gameplay systems and assets. I was getting more and more frustrated with the everyday limitations and hassle Unity put on our iterative process…

Around that time Epic began to communicate about their new Unreal Engine 5. So I took a look at it (not having liked at all the earlier 4.x iterations) and it became clear to me this was a much better option for our game. I had no doubts about this but keep in mind it was almost a year before what could be called the “great dev migration” when a lot of indie and AAA game developers decided to ditch their current (and sometimes proprietary) engine and moved on to UE5.

I could talk for hours about the differences between Unity and Unreal Engine and I’m happy to if enough of you are interested. Just let me know in the comments.

Here’s a previously shared screenshot showing the first fruits (huhu) of our early work in Unreal:

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Anyway I had to break the news to Paul and Cyrille: We needed to change our game engine in the middle of production. Which almost never happens in the industry because the consequences are too dire to contemplate. Normally you would have to go through a storm of unpleasant meetings, convince the heads of the studio, look producers and investors in the eye and say “we need to scrap those last couple of years of development and start again from scratch”. Unthinkable!

Thankfully in our case it turned out Paul and Cyrille were willing to trust me and bite the bullet. Still, Cyrille was doing a lot of the back-end pipeline like data management, saving/loading system and authoring tools and it meant for him to ditch everything he knew and had accomplished in C# and move on to C++. Not an easy prospect by any stretch of the imagination.

But we were hoping the quality of the visuals would clearly justify our decision, as you would hopefully agree seeing this (also already shared) screenshot in UE5:

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Although Paul’s work wasn’t to bear the worst of the brunt it still meant for him to revert to early stages of testing and participate again to the initial development of a new system of dialogs and quests, intricately interwoven with game design. Thankfully our earlier choice of investing in an entirely separate first-party tool to author dialogs and quests proved to be a good one since it meant that the nature of Paul’s writing work wouldn’t be affected too much by the game engine change. Another positive outcome was we got time to refocus on the game’s strengths and essence, which we might not have done had we kept on plowing ahead as initially planned.

So in the end we “lost” about a year-and-a-half just to learn the new engine and recreate the old game systems. But I’m very glad to say today that it was all well worth the time, pain and money. We’re now at a stage we would never have reached with the previous engine. Both in terms of visual quality and gameplay richness.

Here’s a new screenshot taken in a spot that might be familiar to you as it’s roughly matching the very first (Unity) screenshot we ever shared online. This time however it reflects the look of the game in the new engine:

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Anyway, as we kick off this new year we will start sharing more information about the game’s progress, like we did the first time around. Of course we still have a lot of work ahead but we are hoping you’ll stick with us as we talk about every aspect (technical, artistic, narrative, etc.) of making a game in Unreal Engine 5.

And on this note let me close this very first development blog post about Ghost of a Tale 2 and wish you a Happy New Year!! 🙂

 

PS: To stay up to date with news regarding the game please follow us on these:

GhostOfATale on Twitter / Bluesky / Instagram / Facebook

SeithCG on Twitter / Bluesky

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42 Comments

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    Thomas
    January 1, 2025 at 4:34 pm

    Quelle bell nouvelle pour cette nouvelle année !
    Mes connaissances de la conception de jeux ne sont pas très développées mais je suis également preneur d’infos sur les différences entre Unity et Unreal Engine

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    paola
    January 1, 2025 at 4:51 pm

    thank you for your hard work, I really can’t wait to see Tilo again!!! <3

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      Gael Herve
      March 21, 2025 at 4:02 am

      Je suis, comme toujours, le dernier sur tout…
      Ça fait, sans mentir, des années que je viens sur ce site de temps en temps, pour essayer d’avoir des nouvelles de GoT2. Je pensais même que le projet était complètement tombé à l’eau… et aujourd’hui je vois ça.
      Impatient pour le 2. Impatient de savoir ce qui est arrivé à Merra, impatient de (qui sait?) monter sur un bateau pour découvrir le lac et ses différents ports, impatient de replonger dans ce jeu qui m.a fait passer tellement de bons moments.
      Des graphisme sublimes, des personnages attachants, un monde original, une histoire passionnante.
      Je pourrais écrire des paragraphes entiers. Ghost of a Tale est l’un de mes jeux préféré, et je sais que le deux sera encore plus sublime.

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    HTheZ
    January 1, 2025 at 8:39 pm

    I cannot wait until it’s finished! Ghost of a Tale is one of my absolute favorites and I look forward to the day I can play the sequel. Thank you for a truly compelling story!

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    Paige Richardson
    January 1, 2025 at 11:45 pm

    I can’t wait for Ghost of a tale 2. I hope this game with be on the PS4?! The adventure continues!!

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        Paige Richardson
        January 17, 2025 at 12:25 am

        I can’t wait! Please take your time creating this amazing game. Wish you luck in the future. 🙂

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    yeuk0
    January 2, 2025 at 1:07 am

    Wow, interesting!

    By any chance was the engine switch also affected by the controversy on Unity’s policies changes? Or it’s just a matter of being more ambitious?

    It’s funny how Unity went from being the “one and only“ entry point for developers (kinda of a standard), to become more irrelevant in the last years.

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    beema
    January 3, 2025 at 1:00 pm

    I’m so excited for GoaT 2!(appropriate abbreviation lol)
    The first was such a wondrous experience that I always try to spread the word of. Still feels like an amazing little secret. You’ve crafted such a lovely world that manges to be a fresh gameplay experience while also bringing me back to my childhood of reading the Redwall books and similar things.

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    Sophie Davies
    January 3, 2025 at 1:17 pm

    Ghost of a Tale has been my absolute favourite game for years now. I love the game so much and I am so looking forward to hearing new updates for GoaT2! I could go on for hours about how much I love all the little details of the game, the world-building, the characters, the dialogue, the visuals, the storytelling, everything! I am so looking forward to seeing the second game and thank you for this absolutely amazing game.

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    darthkarki
    January 3, 2025 at 3:29 pm

    Yay! So excited to hear more! Definitely interested to hear your thoughts on switching from Unity to Unreal, as well as any and everything else you want to share. 🙂

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    ColorsHL
    January 3, 2025 at 5:08 pm

    I long so much for the game! The first game was so amazing! You have all support and love!

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    Dahlia
    January 5, 2025 at 11:01 am

    I’d love to read a more in depth about the differences between unreal and unity! The screenshots lok amazing. Can’t wait to see Tilo again

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    Sam
    January 7, 2025 at 8:23 am

    Hi, could you for GoaT2 create knockdown gameplay something like in Splinter cell: Chaos Theory. Of course, Tilo is smaller than rats so not with the strength itself but maybe using some kind of creative tool which will make the gameplay more interesting.

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    Zlata
    January 13, 2025 at 3:46 pm

    Thank you so much for your work! For your constant
    and incredible efforts to create and improve the game. Ghost of A Tale turned out to be amazing, it’s one of my favorite games, so atmospheric, thought out to the smallest detail, stunningly beautiful story! I really want to support you! Thank you so so much!!!!!!

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    Cabbity-Dee
    January 14, 2025 at 11:42 am

    I got Ghost of A Tale in early access, but I never got to finish it because it got too much for my old i3 to run, I’ve waited and waited and finally got a new pc for my b,day this year, then finally got around to beating it, and now I find out a few months later there is a confirmed 2 in the works. >^.^< I'm so happy! Hands down one of my fav games of all time. Cannot wait to see what's next!

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    J. Zt
    January 16, 2025 at 8:00 am

    I’ll start by saying that I’m a type of player that you wouldn’t expect, my whole life playing mmos, fps, rts, etc, just competitive games and pvp, with a style of games with a different focus. Until one day i found Ghost of a Tale, i started playing it without any expectations, a few years ago and today i find myself every month looking for new news about you and the game 2, i even created a twitter to be able to follow along. GoaT was a very memorable game for me, it really impressed me with its story and gameplay, i really got into the character 100% and i found myself imagining what the world of that universe would be like, what the cities, the desert and the lake would be like, i imagined how it would be society and everything, i felt like I was reading a great epic book through the eyes of a bard, it made me remember when i was a kid reading LoTR. Definitely one of the best games i’ve ever played in my life, i’m looking forward to the 2nd,
    i’ll stop here otherwise I’ll type for one hour.

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        Luka Kuharic
        January 23, 2025 at 7:12 pm

        I am so delighted to see this update. GoaT is the only game I have on 4 platforms and I just finished my third playing. If I could delete my memory, I would, and I would be playing it over and over again. I missed buying the rare games edition so I hope I’ll get GoaT 2 in that edition. Please keep us updated! 😊

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    Kevin H
    January 16, 2025 at 9:09 pm

    Very happy to hear that you’re continuing work on the series! You deserve much success. As an indie developer who switched from Unity to Unreal, I’m also very curious about what you saw as faults of Unity versus benefits of Unreal. For us, the render pipeline and the continuous technology stack fragmentation (with all these official Unity plugins stuck in Preview status) was becoming alarming as far back as 2019. However, we miss Cinemachine as Unreal doesn’t really have an equal. Anyway, really looking forward to your breakdown!

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    arnaud
    January 17, 2025 at 12:23 pm

    Yeah ! Ghost of a Tale is an awesome game. Can’t wait for the 2nd !

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    Toro
    January 23, 2025 at 5:55 pm

    Ghost of a Tale est dans mes 3 jeux préférés avec Bioshock et Dishonored. Vivement la suite des aventures de Tilo ! Bon courage pour le développement.

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    Leti Pass
    January 28, 2025 at 12:08 am

    I just finished the game and while I listen the song and the credits run all I want is to beg you for a translation in portuguese. The game is amazing, but the Brazilian fans would enjoy more the story if we could fully understand. All you do is absolut cinema ❤️

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    Kyanos Para
    February 2, 2025 at 8:53 am

    Oh, I’m so happy to see this post! My dear spouse found it and linked me, as I was just lamenting that I suspected there would be no second part to this story!
    Little did I know, but the creators behind this lovely masterpiece were hard at work!
    I’m so very happy to hear that you’ve all found something that better suits your needs. I hope that now you can put all the love and detail into this project that your hearts desire.

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    J Winter
    February 27, 2025 at 10:57 pm

    Ghost of a Tale was truly a blast to play, it would be awesome to see a sucessor

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    Spiri Ba'axy
    March 4, 2025 at 4:33 am

    One of my best friends told me about this game, even insisted that I played through it fully on stream, which ended up being one of my best decisions I’ve made to date. I’m typing while streaming having just finished GoaT 1, and she linked me this post showing that there was a sequel because I was absolutely incensed that there wasn’t any epilogue with my wife.

    I look forward to playing GoaT2 on stream when it’s released, and look forward to all the new progress added through your posts!

    P.S: Chat says hi, your team made a great game and they loved the adventure!

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    OctoLumia
    March 6, 2025 at 2:01 pm

    Oh j’ai SI hâte omg !! J’espère que le développement se passe bien, je regarde pour la énième fois le let’s play de superbrioche sur le 1, et tout est toujours aussi bien, je me le refais un de ces 4 c’est sur !
    Votre premier ghost of a tale est dans mon top 3 all time favorite (et les 2 autres sont des jeux nostalgiques qui datent d’il y a 20 ans !!!) , j’ai jamais retrouvé un jeu qui vient satisfaire mon ghost of a tale itch; les super designs, les persos super attachants, la mécanique de jeu au top, l’ost incroyable, et l’ambiance général qui se dégage du jeu (et qui m’est toute particulière)
    Je vous envoie toutes mes bonnes ondes et beaucoup d’amour pour tout le travail fantastique que vous faites !
    Trop hâte de découvrir l’univers du second ! Moi j’attend patiemment en me disant que votre travail est incr ❤️

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    Pelori
    March 6, 2025 at 5:59 pm

    I love this! I was afraid it was just a whisper of a dream.
    So happy and I’ll wait how ever long it takes.

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    Ems
    March 29, 2025 at 4:17 am

    My name is Emily. I am 9 years old. I am from New Zealand. I played G.O.A.T. 1 with my Dad. It was great! I can’t wait for the next one! Thank you for making it!

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